MapReduce provides the logic of processing. It is the core component in a Hadoop ecosystem for processing data. MapReduce is the heart of the Hadoop framework.
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![fontbase transfer fontbase transfer](https://cdn.onlinewebfonts.com/svg/img_500865.png)
HDFS enables Hadoop to store huge amounts of data from heterogeneous sources. It serves as a backbone for the Hadoop framework. Hadoop Distributed File System is a core component of the Hadoop ecosystem. Hadoop is known for its distributed storage (HDFS). GameBtn9 = Button(tk, text=' ', font='Arial', bg='black', fg='white', height=5, width=10, command=lambda: btnClick(gameBtn9)) GameBtn8 = Button(tk, text=' ', font='Arial', bg='black', fg='white', height=5, width=10, command=lambda: btnClick(gameBtn8)) GameBtn7 = Button(tk, text=' ', font='Arial', bg='black', fg='white', height=5, width=10, command=lambda: btnClick(gameBtn7)) GameBtn6 = Button(tk, text=' ', font='Arial', bg='black', fg='white', height=5, width=10,command=lambda: btnClick(gameBtn6)) GameBtn5 = Button(tk, text=' ', font='Arial', bg='black', fg='white', height=5, width=10, command=lambda: btnClick(gameBtn5))
![fontbase transfer fontbase transfer](https://pic.onlinewebfonts.com/svg/img_477149.png)
GameBtn4 = Button(tk, text=' ', font='Arial', bg='black', fg='white', height=5, width=10, command=lambda: btnClick(gameBtn4)) GameBtn3 = Button(tk, text=' ',font='Arial', bg='black', fg='white', height=5, width=10, command=lambda: btnClick(gameBtn3)) GameBtn2 = Button(tk, text=' ', font='Arial', bg='black', fg='white', height=5, width=10, command=lambda: btnClick(gameBtn2)) GameBtn1 = Button(tk, text=" ", font='Arial', bg='black', fg='white', height=5, width=10, command=lambda: btnClick(gameBtn1)) Label = Label( tk, text="Player 2:", font='Arial', bg='white', fg='black', height=1, width=8) Label = Label( tk, text="Player 1:", font='Arial', bg='white', fg='black', height=1, width=8) GameBtn7 = 'O' and gameBtn6 = 'O' and gameBtn9 = 'O'): GameBtn2 = 'O' and gameBtn5 = 'O' and gameBtn8 = 'O' or GameBtn1 = 'O' and gameBtn4 = 'O' and gameBtn7 = 'O' or GameBtn1 = 'O' and gameBtn2 = 'O' and gameBtn3 = 'O' or GameBtn3 = 'O' and gameBtn5 = 'O' and gameBtn7 = 'O' or GameBtn1 = 'O' and gameBtn5 = 'O' and gameBtn9 = 'O' or GameBtn7 = 'O' and gameBtn8 = 'O' and gameBtn9 = 'O' or GameBtn4 = 'O' and gameBtn5 = 'O' and gameBtn6 = 'O' or ("Tic-Tac-Toe", "It's a Tie")Įlif (gameBtn1 = 'O' and gameBtn2 = 'O' and gameBtn3 = 'O' or GameBtn7 = 'X' and gameBtn6 = 'X' and gameBtn9 = 'X'): GameBtn2 = 'X' and gameBtn5 = 'X' and gameBtn8 = 'X' or GameBtn1 = 'X' and gameBtn4 = 'X' and gameBtn7 = 'X' or GameBtn1 = 'X' and gameBtn2 = 'X' and gameBtn3 = 'X' or
![fontbase transfer fontbase transfer](http://cdn.onlinewebfonts.com/svg/download_446629.png)
GameBtn3 = 'X' and gameBtn5 = 'X' and gameBtn7 = 'X' or GameBtn1 = 'X' and gameBtn5 = 'X' and gameBtn9 = 'X' or GameBtn7 ='X' and gameBtn8 = 'X' and gameBtn9 = 'X' or GameBtn4 = 'X' and gameBtn5 = 'X' and gameBtn6 = 'X' or If (gameBtn1 = 'X' and gameBtn2 = 'X' and gameBtn3 = 'X' or Code: #Defining conditions for winning the game: